Spell
Ride the Wind
- energy
- 2
- power
- 1
Action (Play on your turn or in showdowns.) Move a friendly unit and ready it.
This printing
- Printing
- Standard art
- Set
- Origins · All its cards
- Number
- OGN-173/298
- Rarity
- Common
- Artist
- Kudos Productions
Sources & text history
Rulings & interactions
Riot FAQ · 2026-08-14
What happens if Ride the Wind tries to move your unit from Vilemaw’s Lair to base?
The unit is readied.
Explanation & source
Vilemaw’s Lair negates the move rather than causing it to be ignored, so the linked ready instruction still happens.
Riot’s answer ↗ · Vendetta Rules FAQ and Clarifications · Published 2026-08-14
Decks with this card
89 lists in the tournament archive
| Deck / player | Event | Result | Copies |
|---|---|---|---|
| Irelia, Blade DancerXeno | Los Angeles Regional Qualifier2026-09-25 · Standard Constructed | #2 | Main Deck 2 |
| Irelia, Blade DancerTM2 | Los Angeles Regional Qualifier2026-09-25 · Standard Constructed | #5 | Main Deck 1 |
| Kennen, Heart of the TempestDSG AwesumRosum | Los Angeles Regional Qualifier2026-09-25 · Standard Constructed | #13 | Main Deck 2 |
| Kha'Zix, VoidreaverCuoemrei | Los Angeles Regional Qualifier2026-09-25 · Standard Constructed | #20 | Main Deck 1 |
| Diana, Scorn of the MoonASC nalkpas | Los Angeles Regional Qualifier2026-09-25 · Standard Constructed | #22 | Main Deck 2 |
| Zed, Master of ShadowsEgoist | Los Angeles Regional Qualifier2026-09-25 · Standard Constructed | #330 | Main Deck 3 |