Signature · Spell

Arise!

energy
6
power
1

Corrected text

Play a 2 Might Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

What changed from this printing?

Play a 2 Might Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

Added Removed

SFD-198/221 · 2026-01-14 · Official correction ↗

This printing

Printing
Standard art
Number
SFD-198/221
Rarity
Epic
Artist
Kudos Productions
Add to your collection
Sources & text history

Rulings & interactions

Riot FAQ · 2026-01-14

All card rulings

Do Arise! and Rell, Magnetic use reflexive triggers?

Yes. Both received errata to “then do this:” wording, so readying the tokens (Arise!) and attaching the Equipment (Rell) happen as a separate chain item.

Explanation & source

Reflexive triggers create new chain items for things that happen after the rest of a spell or ability.

Riot’s answer ↗ · Riftbound Spiritforged FAQ · Published 2026-01-14

Core Rules ↗ 387.1 and 388.1. Current card wording: Riftbound Spiritforged Errata ↗, published 2026-01-14.

Decks with this card

13 lists in the tournament archive

All 13 lists
Credited decklists containing Arise!, with section-specific quantities
Deck / playerEventResultCopies
Azir, Emperor of the SandsMICE SquirtleLos Angeles Regional Qualifier2026-09-25 · Standard Constructed#3Main Deck 3
Azir, Emperor of the SandsNRW RocklhoLos Angeles Regional Qualifier2026-09-25 · Standard Constructed#4Main Deck 3
Azir, Emperor of the SandsSand BirdHouston Showdown2026-09-19 · 1v1 Constructed#2Main Deck 3
Azir, Emperor of the SandsMICE SquirtleSingapore Regional Qualifier2026-09-04 · Standard Constructed#10Main Deck 3
Azir, Emperor of the SandsMICE SquirtleBarcelona Regional Qualifier2026-08-22 · Standard Constructed#3Main Deck 3
Azir, Emperor of the SandsHXN StrogHartford Regional Qualifier2026-06-19 · Standard Constructed#11Main Deck 3
Arise!