← Learn · First published September 11, 2026
Zed’s Showdown deck uses the trash in three ways: Shadow Assassin checks for another copy, Twilight Step can be played with Flow, and an attacking Shadow Clone can banish a unit to gain Assault 4.
Play through the three interactions in the Zed walkthrough. This companion is a quick reference to the cards and scoring rules.
The cards to recognize first
The box has two Zed, Without a Sound and one Zed, From the Shadows. They are different cards with different jobs. Your Chosen Champion is selected from the Main Deck, not added as a 41st card.
Master of Shadows
Legend / hand filtering · No main-deck slot
Banishing a card you own empowers it. When ready and empowered, its Action can disempower and exhaust it to discard one card, then draw one. Burn and discard alone do not trigger the empowerment.
Shadow Order Disciple
Early unit / self-burn · 2 energy · 2 Might
Its move trigger lets you burn one card for +1 Might this turn. Burn puts a card from the top of your Main Deck into the trash; it does not draw that card.
Shadow Assassin
Ready-entry unit · 5 energy · 5 Might
It enters ready if another card named Shadow Assassin is in your trash.
Ruthless Strike
Damage spell / discard outlet · 3 energy · Action
Deals 3 damage to a unit at a battlefield, or 5 if you discard a card as an additional cost. It cannot target a unit sitting at base.
Zed, From the Shadows
Unit / clone creation · 4 energy + 1 Fury power · 4 Might
Its optional extra discard pays for a play trigger that creates a Shadow Clone.
Zed, Without a Sound
Conquer payoff / relocation · 5 energy · 5 Might
Conquering creates a clone at your base. Its Action costs 1 energy and 1 Chaos power to exchange locations with a clone you control. Moving the two does not itself ready them.
Twilight Step
Movement spell / Flow · Hand: 2 energy + 1 Chaos power
Moves a unit with 3 Might or less. From the trash, its Flow cost is 4 energy and 1 Chaos power. It uses normal spell timing, not Reaction timing.
The win condition is points, not the clone count
The normal 1v1 victory score is eight. Conquer scores when you gain control of a battlefield you have not scored that turn; Hold scores for keeping control into the scoring step of your next Beginning Phase. You cannot score the same battlefield twice in one turn just by leaving and returning.
Zed, Without a Sound creates a clone when you Conquer. The clone is a unit payoff; scoring still follows the battlefield rules.
You are on seven points. You conquer one battlefield but have not scored the other this turn. Do you win?
No. A final point from Conquer requires you to have scored every battlefield that turn. In this example you draw a card instead. A final point from Hold does not carry that Conquer restriction.
Sources
- The Vendetta Overview: Zed preconstructed decklist · Riot Games · Published Jul 7, 2026
- Master of Shadows · VEN-143/166 · VEN-143/166 · Riot Games
- Shadow Assassin · VEN-013/166 · VEN-013/166 · Riot Games
- Zed, From the Shadows · VEN-023/166 · VEN-023/166 · Riot Games
- Twilight Step · VEN-105/166 · VEN-105/166 · Riot Games
- Riftbound Core Rules · 2026-07-16 · Riot Games
- Shadow Order Disciple · VEN-095/166 · VEN-095/166 · Riot Games
- Ruthless Strike · VEN-008/166 · VEN-008/166 · Riot Games
- Zed, Without a Sound · VEN-112/166 · VEN-112/166 · Riot Games