Champion · Unit

Azir, Ascendant

energy
6
power
1
might
6

1 Calm power⁠: Action — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

2 printings

Printing
Alternate art
Number
SFD-050a/221
Rarity
Showcase
Artist
League Splash Team
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Sources & text history

Rulings & interactions

Riot FAQ · 2026-08-14

All card rulings

Decks with this card

3 lists in the tournament archive

All 3 lists
Credited decklists containing Azir, Ascendant, with section-specific quantities
Deck / playerEventResultCopies
Ornn, Fire Below the MountainlunaskyLas Vegas Regional Qualifier2026-02-26 · Standard Constructed#54Main Deck 2
Ahri, Nine-Tailed FoxKnightinGaleLas Vegas Regional Qualifier2026-02-26 · Standard Constructed#77Main Deck 2
Ornn, Fire Below the MountainGhostfunkBologna Regional Qualifier2026-02-20 · Standard Constructed#490Main Deck 2
Azir, Ascendant